Monster Name pg FREQUENCY NUMBER APPEARING ARMOR CLASS MOVE HIT DICE % IN LAIR TREASURE TYPE NUMBER OF ATTACKS DAMAGE PER ATTACK SPECIAL ATTACKS SPECIAL DEFENSES MAGIC RESISTANCE INTELLIGENCE ALIGNMENT SIZE PSIONIC ABILITY
Aerial Servant6Very rare1324"160Nil18-32Surprises on 1 4Can be hit only by magic weaponsStandardSemi-Neutral8' tallNil
Elemental - Air37Very rare1236"8, 12 or 160%Nil12-20See below+2 or better weapon to hitStandardlowNeutral1Nil
Anhkheg6Rare1-6Overall 2; Underside 412" (6")3-815%C13- 18 (+ 1-4)Squirt acidNilStandardNonNeutralL (10' to 20' long)Nil
Dinosaur - Ankylosaurus23Uncommon2-506"90%Nil13- 18NilNilStandardNon-NeutralL (15'+ long)Nil
Ant, Giant7Rare1-100318"210%Q x3, S11-6Warriors have poison stingNilStandardAnimalNeutralS (2' long)Nil
Dinosaur - Antrodemus (Allosaurus)24Uncommon1-2515"150%Nil31-4/ 1-4/6-24NilNilStandardNon-NeutralL (30' long)Nil
Dinosaur - Apatosaurus (Brontosaurus)24Common1-656"300%Nil13- 18NilNilStandardNon-NeutralL (70' long)Nil
Ape (Gorilla)7Very rare1-4612"4 + 10%Nil31-3/1-3/1-6RendingNilStandardLowNeutralM (6' tall, broad)Nil
Dinosaur - Archelon Ischyras24Uncommon1-433"//15"70%Nil13- 12NilNilStandardNon-NeutralL (12'dia.)Nil
Devil - Asmodeus (Arch-devil)20Very rare1-712"/24"199 hp90%I, R, U, V14- 14See below+3 or better weapon to hit MAGIC RESISTANCE 90%Supra geniusLawful evilL (13 1/2'tall)All/all
Axe Beak7Uncommon1-6618"30%Nil31-3/1-3/2-8NilNilStandardAnimalNeutralL (7'+ tall)Nil
Devil - Baalzebul (Arch-devil)21Very rare1-59"/24"166 hp80%E, R, V1 bite2-12 + poisonSee below+ 3 or better weapon to hit85%GeniusLawful evilL [ 12'tall)313 (Attack/Defense: All/all)
Baboon8Common10-40712"1 + 10%Nil11-4NilClimbingStandardLowNeutralS (4' + tall)Nil
Badger8Uncommon2-546" (3")1 + 20%Nil31-2/1-2/1-3NilNilStandardSem i-NeutralSNil
Baluchitherium8Rare1-3512"140%Nil25-20NilNilStandardSemi- BABOON - BADGER - BALUCHITHERIUM - BARRACUDA - BASILISK - BEAR - BEAVER, GIANT - BEETLE, GIANT - BEHOLDER - BLACK PUDDING - BLINK DOG - BOAR - BRAIN MOLE - BROWNIE - BUFFALO - BUGBEAR - BULETTE - BULLNeutralL (20' tall)Nil
Barracuda8Uncommon2-12630"1-30%Nil12-8NilNilStandardNon-NeutralS to LNil
Basilisk8Uncommon1-446"6 + 140%F11-10Gaze turns to stoneNilStandardAnimalNeutralM (7' long)Nil
Beaver, Giant9Very rare10-4066"//12"480%C14- 16NilNilStandardLow to averageNeutralM (6' long)Nil (Attack/Defense: stag) (Attack/Defense: General: All beetles are basically unintelligent and always hungry. They feed on virtually any form of organic material, including other sorts of beetles. They taste by means of their antennae or feelers; if the substance is organic, the beetle then proceeds to grasp it with its mandibles, crush it up, and eat it. Because of this thorough grinding, nothing actually eaten by giant beetles can be revived in any manner short of a wish. Beetles do not hear or see well, relying primarily on taste and feel.)
Beholder10Very rare10/2/73"45-75 hp80%1, S, T12-8MagicAnti-magSpecialExceptionalLawful evilL (4'-6'dia.) ric rcThe beholder (eye tyrant, sphere of many eyes) is most frequently found underground, although it infrequently will lair in desolate wildernesses.
Men - Berserker67Rare10-100712"2-7 hp10%Individuals K, B in lair1 (or 2)By weapon typeLeader typesLeader typesStandardMean: overage to veryNeutralMNil
Dragon - Black (Draco Causticus Sputern)31Uncommon1-4312"/24"6-830%H31-4/1-4/3- 18Breath weapon + possible magic useNilStandardAverageChaotic evilL (30' long)Nil
Black Pudding10Uncommon1 to 1-466"100%Nil13-24Dissolve wood and metalBlows, cold and lightning do not harmStandardNon-NeutralS to 1 (5' dia. to 8' dia.)Nil
Blink Dog10Rare4-16512"420%C11-6From rear 75% 4 of timeTeleportiStandaAveragelawful goodM (3' at shoulder)Nil (Attack/Defense: These creatures are typically pig-like omnivores. Only the warthog has a range restricted to warmer climes.)
Dragon - Blue (Draco Electricus)31Rare1-429"/24"8- 1050%H, S31-6/1-6/3-24Breath weapon + possible magic useNilStandardVeryLawful evilL (42' long)
Beetle - Bombardier9Common3- 1249"2 + 20%Nil12- 12Acid CloudFiring CloudStandardNon-NeutralM(4'long)Nil (Attack/Defense: Nil)
Beetle - Boring9Common3- 1836"540%C, R, S.15-20NilNilStandardAnimalNeutralL(9' long)Nil (Attack/Defense: Nil)
Dinosaur - Brachiosaurus24Uncommon1-656"360%Nil15-20NilNilStandardNon-NeutralL (60' long)Nil
Brain Mole11Very rare1-391"1 hp0%NilNilNilPsionic cNilStand, mly ord121 point attack (Attack/Defense: B/Nil)
Dragon - Brass (Draco Impudentus Gallus)31Uncommon1-4212"/24"6-825%H31-4/1-4/4- 16Breath weapon + possible magic useNilStandardHighChaotic goodL (30' long)Nil
Dragon - Bronze (Draco Gerus Bronzo)32Rare1-409"/24"8-1045%31-6/1-6/4-24 weapon + possible magic useBreathNilStandardExceptionalLawful goodL (42' long)Nil
Bear - Brown9Uncommon1-6612"5 + 50%Nil31-6/1-6/1-8Hugs: 2-NilStandardSemi-Neutral +L (9' tall)Nil (Attack/Defense: Nil)
Brownie11Rare4-16312"1-4 hp20%O, P, Q11-3SpellsSave as 9th level clericAs aboveHighLawful goodS(1 1/2'tall)Nil
Men - Buccaneer (Pirate)67Uncommon50-300See below12"1-6 hp80% or 100%Individuals K, W in lair1By weapon typeLeader typesLeader typesStandardMean: average to veryNeutral (chaotic evil)Mleader types
Buffalo11Uncommon4-24715"50%Nil21-8/1-8ChargeHead is armor class 3StandardSemi-NeutralL (5' at shoulder)Nil
Bugbear12Uncommon6-3659"3 + 125%Individuals J, K, 1, M. B in lair72-8 or by weaponSurprise on a 1-3NilStandardLow to AverageL (7'+ fall)Nil
Bulette12Very rare1-2 (70% chance)-2/4/614" (3")90%Nil34-48/3- 18/3- 188' jumpNilStandardAnimalNeutralL (9 1/2' tall, 12'+ long)Nil
Bull12Common1-20715"40%Nil21-6/7-6ChargeNilStandardSemi-NeutralL (5' at shoulder)Nil
Dinosaur - Camarasaurus24Common2-866"200%Nil13- 12NilNilStandardNon-NeutralL (50' Long)Nil
Camel, Wild13Common1-12721"30%Nil11-4SpittingNilStandardAnimal to Semi-NeutralLNil
Carrion Crawler13Uncommon1-63/712"3 + 150%B8ParalysisAs aboveNilStandardNon-NeutralL (9' long)Nil
Catoblepas13Very rare1-376"6 + 260%C11-6 + stunGaze couses deathNilStandardSemi-NeutralL (6'atshoulder)Nil
Cattle, Wild13Common20-200715"1-40%Nil11-4StampedeNilStandardSemi-NeutralLNil
Bear - Cave9Uncommon1-2612"6 + 60%Nil TREASURE3I -8/ 1-8/ I - 1212 Hugs: 2- 16 SPECIALNil SPECIALStandard MAGICSemi-Neutral + ALIGNMENT:L (12' tall) SIZE:Nil (Attack/Defense: Nil)
Men - Caveman (Tribesman)67Rare10- 100 (120)8 (7)12"2 ( 1 )40%See below1By weapon typeNilNilStandardLaw (to average)MNil
Centaur14Rare4-245 (4)18"40%M, Q, with each, O, 1, T in lair21-6/1-6Human weaponNilStandardLow-AverageNeutralLNil (Attack/Defense: Nil - - A- These nasty creatures are found nearly everywhere. They are aggressive and rush forth to bite their prey, injecting poison into the wound, but in many cases this poison is weak and not fatal (add +4 to saving throw die roll). Also, as the centipede is small, it is less likely to resist attacks which allow it a saving throw (-1 on die).)
Cerebral Parasite14Rare3- 12n/an/an/a0%Nil00 SPECIAL AlTACKS: InfestationNot harmed except by cure diseaseStandardNon-NeutralS (flea-sized)Nil
Dinosaur - Cetiosaurus25Uncommon1-466"240%Nil13- 18NilNilStandardNon-NeutralL(60' long)
Chimera14Rare1-46/5/29"/18"940%F61-3/ 1-3/ 1-4/ 1-4/2-8 / 3-12Breath weaponNilStandardSerni-Chaotic evilL (4' at shoulder)Nil
Dragon - Chromatic (Tiamat)32Very rare106"/18"16 (128 hp)90%100% H, S, T, U62- 16/3- 18,' 2-20/3-24/3-30/ 1-6Breath weapons, poison and magic useNilStandardGeniusLawful evilL (60' long)Nil
Golem - Clay47Very rare177"50 hp0%Nil13-30See belowSee belowSee belowNon-NeutralL (8'tall)Nil
Giant - Cloud44Rare1-6215"12 + 2-740%E, Q x516-36Hurling rocks for 2-24 hit pointsSurprised only on 1StandardAverage to veryNeutral (good 50%, evil 50%)L ( 18' tall)Nil
Cockatrice15Uncommon1-666"/18"530%D11-3Touch turns to stoneNilStandardAnimalNeutralSNil
Dragon - Copper (Draco Comes Stabuli)32Uncommon-rare1-419"/24"7-935%H, S31-4/1-4/5-20Breath weapon + possible magic useNilStandardHighChaotic goodL (36' long)
Couatl15Very rare1-456"/18"910%B, I21 -3/2-8Poison, magic useBecome etherealStandardGeniusLawful goodM (12' long)vary
Crab, Giant15Rare2-1239"30%Nil22-8/24NilNilStandardNon-NeutralL (4'+ dio.)Nil
Crayfish, Giant15Uncommon1-446"// 12"4 + 40%Nil22- 12/2- 12NilNilStandardNon-NeutralL (8'+ long)Nil
Sphinx - Crio89Rare1-4012"/24"1030%F32-8/2-8/3-NilNilStandardAverageNeutralL (7W'tall)Nil (Attack/Defense: Nil)
Demon - Demogorgon (Prince of Demons)16Very rare1-815"200 hp50%R, S, J, V3All specialSee belowf 2 or better weapon to hit95%Supra-geniusChaotic evilL (18' tall)All/all
Men - Dervish (Nomad)68Rare (Uncommon)30-300See belowSee below1-6 hp5% (15%)Individuals J (11, Z in lair1By weapon typeleader typesleader typesStandardMean: average to verylawful goodMleader types dervishes are highly religious nomads (see below). They are encountered only in desert or steppes/plains areas.
Dinosaur - Dinichthys25Common1-4721"100%15-20SwallowNilStandardNon-NeutralL (25' + long)Nil
Devil - Dispater (Arch-devil)21Very rare1-215"144 hp80%Q x10, SSee belowSee belowSee below+2 or better weapon to hit80%GeniusLawful evilM (7'tall)266 (Attack/Defense: All/all)
Displacer Beast28Very rare2-5415"625%D22-8/24Nil-2 on opponent's attack diceSave as 12th level fighter +2 on dieSemi-Neutral1Nil
Djinni28Very rare149"/24"7 + 30%Nil12- 16See belowNilStandardAverage-highChaotic goodL (10 1/2'tall)Nil (Attack/Defense: Dog, War: These are simply large dogs which are trained to fight. They are loyal to their masters and ferocious in attack. They are typically protected by light studded leather armor and a spiked collar. The number appearing depends on their masters.)
Dolphin29Uncommon2-20530"2 + 20%Nil12-8NilSave as 4th level fighterStandardVeryLawful goodMNil
Doppleganger29Very rare3- 1259"420%E1I- 12Surprise on a 1-4See belowSee belowVeryNeutralMNil
Dragon - Green (Draco Chlorinous Nauseous Respiratorus)33Rare1-429"/24"7-940%H31-6/1-6/2-20Breath weapon + possible magic useNilStandardAverage to veryLawful evilL (36' long)Nil
Dragonne34Very rare16/215"/9"940%B, S, T31-8/1-8/3- 18RoarNilStandardLowNeutralL (5' at shoulder)Nil
Dryad35Very rare1-6912"210%M x100, Q x101DaggerCharmSee below50%HighNeutralMNil
Dwarf35Common40-40046"150%fndividuols M x5: G, Q x20, R1By weapon or 1-8See belowSave at 4 levels higher (See below)As aboveVerylawful goodS (4' + tall)Ni
Eagle, Giant36Rare1-2073"/48"420%Q, C (magic only)31-6/1-6/2- 12See belowSee belowStandardAverageNeutralM (20' wing spread)Nil
Ear Seekers36Very rare1-491"1 hp90%Nil1 , See belowSee belowNilNilStandardNon-NeutralS(about 1/2" long)Nil
Elemental - Earth38Very rare126"8, 12, or 160%Nil14-32See below+2 or better weapon to hitStandardLowNeutralLNil
Efreeti37Very rare129"/24"100%Nil13-24See belowNilStandardVeryNeutral (tend towards lawful evil)L (12' tall)Nil
Dinosaur - Elasmosaurus25Uncommon1-2715"150%Nil14-24NilNilStandardNon-NeutralL (50' long)Nil
Eel - Electric36Rare1-3912"20%Nil11-3JoltNilStandardNon-NeutralM (9' long)
Elf39Uncommon20-200512"1 + 110%Individuals N, G, S, Tin lair1By weapon of 7-10+ I with normal bow or swordSee below90% to charm and sleep onlyHigh and upChaotic goodM (5'+ tall)Nil
Devil - Erinyes (Lesser Devil)22Uncommon1-3 or 4- I626"/21"6 + 620%R12-8See belowSee below30%AverageLawful evilM (6'tall)Nil
Ettin40Very rare1-4312"1020%Individual O, C, Y in lair2NilSurprised only on a 7StandardLowChaotic evilL (73'+ tall)
Eye, Floating40Rare1-72930"7-4 hp0%NilHypnotismNilStandardNon-NeutralS ( I ' long)Nil
Beetle - Fire9Common3-12412"1 + 20%T Nil12-8NilNilStandardNon-NeutralS (2.5' long)Nil (Attack/Defense: Nil)
Elemental - Fire38Very rare1212"8, 12, or 160%Nil13-24See below+2 or better weapon to hitStandardLawNeutralLNil
Giant - Fire44Uncommon1-8312"1 1 + 2-535%E15-30Hurling rocks for 2-20 hit pointsImpervious tc fireStandardAverage to lowLawful evil1Nil
Golem - Flesh48Very rare198"40 hp0%Nil22- I6/2- 16See below SPECIAL DEFENSES See belowSee belowSemi-NeutralL (7X"tollJNil
Flightless Bird41Common2-20718"1-30%Nil1 or 1, See below1-4 or 2-8NilNilStandardAnimalNeutralMNil (Attack/Defense: It is possible that this monster is a relative of the beholder, for there are remarkable similarities between the two species. The eye of the deep dwells only at great depths of the ocean, floating slowly about, stalking prey. It has two huge crab-like pincers to seize its victims and a mouth full of small sharp teeth. Its primary weapons, however, are its eyes. The creature has a large central eye which emits a blinding flash of light to dazzle and stun those in its ray (cone %" at eye extending 3" to a 2" diameter base) for 2-8 melee rounds unless a saving throw versus death ray/poison is made. The eye of the deep also has two smaller eyes on long stalks with which it is able to create an illusion; or, acting independently, the small eyes are able to cast hold person and hold monster spells respectively.)
Frog, Giant41Uncommon5-4073"//9"1-30%Nil11 -3/ 1 -6/2-8See belowNilStandardNon-NeutralStoM6'Nil (Attack/Defense: Nil)
Giant - Frost44Rare1-8412"10 + 1-430%E14-24Hurling rocks for 2-20 hit pointsImpervious to coldStandardAverage to lowL (15' tall)Nil
Fungi, Violet42Rare1-471"30%Nil1-4See belowSee below 1Nil 'W"Standard
Gar, Giant42Rare1-15330"80%Nil -e ..' ??? .*75-20See belowNilStandardNon-NeutralL (2 1'-30' long)Nil
Gargoyle42Uncommon2- 1659"/75"4 + 420%Individuals M x10, C in lair47-31 1-3/7-6/ 1 - 4Nil+ 1 or better weapon to hitStandardlowChaotic evilMNil
Gelatinous Cube43Uncommon186"40%See below12-8Paralyzation, surprise on 1-3See belowSee belowNon-NeutralL (10' cube)Nil
Devil - Geryon (Arch-devil)22Very rare1-33"/18"133 hp70%H, R33- 18/3- 18/2-8See below+2 or better weapon to hit75%ExceptionalLawful evilL (10' tall, 30' long)213 (Attack/Defense: All/all)
Ghast43Rare1-6415"410%B, Q, R, S, T31-4/1-4/1-8See belowSee belowStandardVeryChaotic evilMNil
Ghost43Very rare10 (or 8) See below9"1025%E, S1Age 10-40 yearsSee belowSee belowSee belowHighLawful evilMNil
Ghoul43Uncommon2-2469"220%B, T31-3/ 1-3/1-6ParalyzationSee belowStandardLowChaotic evilMNil them to hunt their prey most effectively. Ghouls attack by clawing with their filthy nails and with fangs. Their touch causes humans including dwarves, gnomes, half-elves, and holflings, but excluding elves - to become rigid (paralysis) unless a saving throw versus paralyzation is successful. Any human killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected). Ghoul packs always attack without fear.
Turtle, Giant Sea97Uncommon1-32/5J"//J5"150%Nil14- 16NilSee belowStandardNon-Neutral1Nil (Attack/Defense: Nil)
Turtle, Giant Snapping97Uncommon1-40/53"//2100%Nil16-24See belowSee belowStandardNon-Neutral1Nil (Attack/Defense: Nil)
Spider, Giant Water90Common575"3 + 390%J-N, Q1-4
Gnoll46Uncommon20-20059"220%Individuals I, M, O, Q x5, S in lair12-8 or by weaponNilNilStandardLow-averageChaotic evilL (7'+ tall)Nil
Gnome46Rare40-40056"150%Individuals M x3, C, Q x20 in lair1By weapon or 1-6See belowSave at 4 levels higherAs aboveNeutral to lawful goodS (3'+ tall)Nil
Goat, Giant47Rare1-12718"3 + 10%Nil12- 16ChargeNilStandardSemi-NeutralL (5'+ atshoulder)Nil
Goblin47Uncommon40-40066"1-7 hp40%Individuals K, Lair C11-6 or by weaponNilNilStandardAverage (low)Lawful evilS (4'tall)Nil
Dragon - Gold (Draco Orientalus Sino Dux)32Very rare1-3-212"/30"10-1265%H, R, S, R31-8/1-8/6-36Breath weapon and magic useNilStandardGeniusLawful goodL (54' long)Nil
Gorgon49Rare1-4212"840%E12- 12Breath turns to stoneNilSiandordAnimalNeutralLNil
Dinosaur - Gorgosaurus25Uncommon1-2515"130%Nil31-3 / 1-3/7-28NilNilStandardNon-NeutralL (30'+ long)
Gray Ooze49Rare1-381"3 + 30%Nil12- 16See belowSee belowSee belowAnimalNeutralM to L€/Nil
Green Slime49Rare1-690"20%Nil0NilSee belowSee belowSee belowNon-NeutralSNil
Griffon50Uncommon2- 12312"/30"725%C, S31-4/1-4/2- 16NilNilStandardSemi-Neutral1Nil
Groaning Spirit (Banshee)50Very rare1015"710%D11-8See below SPECIAL DEFENSES + 1 or better weapon to hit50%ExceptionalChaotic evilMNil
Sphinx - Gynosphinx89Rare1-115"/24"815%R, X218 24/24See belowNilStandardGeniusNeutralL (7'tall)Nil (Attack/Defense: Nil)
Halfling50Rare30-30079"1-6 hp70%Individuals K, B in lair1+3 with bow orslingSave at 4 levels higherAs aboveVeryLawful goodS (3+ ' fall)Nil*
Harpy51Rare2- 1276"/15"325%C3J-3/1-3/1-6Singing 8 charmNilStandardlowChaotic evilMNil
Hell Hound51Very rare2-8412"4-730%C1I- 10Breathe fireSee belowStandardl o wlawful evilMNil
Herd Animal51Common20-200 (or more)8-715" to 24"1-50%NilVariableVariableStampedeNilStandardAnimalNeutralS, M, or 1Nil
Sphinx - Hieracosphinx89Rare1-619"/36"920%E32-8/2-8/1- 10NilNilStandardLowChaotic evilL (7'tall)Nil (Attack/Defense: Nil)
Giant - Hill45Common1- 10412"8 + 1-225%D12- 16Hurling rocks for 2- 16 hit pointsSee belowStandardLowChaotic evilL (10 1/2' tall)Nil
Hippocampus51Rare2-8524"40%Nil11-4NilNilStandardAverageChaotic good1Nil
Hippogriff52Rare2- 16518"/36"3 +310%Q x531-6/1-6/1- 10NilNilStandardSemi-Neutral1Nil
Hippopotamus52Uncommon2- 1269"//12"80%Nil12- 12 or 3- 18 SPECIAL ATACKS: See belowNilStandardAnimalNeutral1Nil
Hobgoblin52Uncommon20-20059"1 + 125%Individuals J, M, D, Q x5 in lair11-8 or by weaponNilNilStandardAveragelawful evilM (6M'tall)Nil
Spider - Huge90Common618"2 + 250%J-N, Q1-6
Hydra53Uncommon159"5 to 1220%B5 to 121-6, 1-8, or 1- 10 according to sizeSee belowSee belowStandardSemi-Neutral1Nil
Toad - Ice95Rare1-49"540%C13- 12See belowNilStandardAverageNeutralLNil (Attack/Defense: Nil)
Imp54Very rare126"/18"2 + 20%O11-4See belowSee below25%AverageLawful evilS (2'tall)Nil (Attack/Defense: C, E/F, G) (Attack/Defense: Animal)
Intellect Devourer54Very rare1-2415"6 + 660%D41-4 (X 4)See belowSee belowSee belowVeryM
Invisible Stalker55Very rare1312"80%Nil14- 16Surprise on 1-5Invisibility30%HighNeutralL (8'iall)Nil
Irish Deer55Rare1-8718"40%Nil1 (2)2- 12 (2- 12)NilNilStandardAnimalNeutralLNil
Golem - Iron48Very rare136"80 hp0%Nil14-40See belowSee belowSee belowNon-NeutralL ( 12' tall)Nil
Ixitxachitl55Very rareIO- 100612"1 + 160%See below13-12Evil clerical spellsNilStandardAverage to highMNil lxitxachitl are a race of intelligent rays which dwell in shallow tropical seas. They are of evil disposition, and clerical in nature. For every 10 encountered there will be one which is the equivalent of a 2nd level human cleric with regard to spell use; for every 20 encountered there will be a 3rd level equivalent; and for every 50 encountered there will be a 5ih level equivalent. If more than 50 are encountered there will be the following additional ixitxachitl with the group: a leader with 8th level clerical spell ability and quadruple normal hit dice, two guards with 6th level clerical spell ability and triple normal hit dice. Also, some of these monsters are vampiric. For every 20 ixitxachitl encountered there is a 50% chance that there will be a vampiric form in the group. Vampiric ixitxachitl are similar to their fellows, but they regenerate 3 hit points per melee round and drain an energy level each time they strike an opponent, and they have double hit dice.
Jackal56Common1-6712"1-4 hp0%Nil11-2NilNilStandardSemi-NeutralSNil
Jackalwere56Rare1-4412"430%C12-8Gaze causes sleepIron or + I weapons to hitStandardVeryChaotic evilS (M)Nil
Jaguar56Uncommon1-2615"4 + 15%Nil31-3/1-3/1-8Rear claws for 2-5'2-5Surprised only on a IStandardSemi-Neutral1Nil
Kobold57Uncommon40-40076"1-4 hp40%Individuals J, O, Q x5 in lair1NilNilStandardAverage (low.)Lawful evilS (3'tall)Nil
Dinosaur - Lambeosaurus26Common2- 16612"120%Nil12- 12NilNilStandardNon-NeutralL (20'+ long)Nil
Lamia59Very rare1324"960%D11-4See belowNilStandardHighChaotic evilMNil
Lammasu59Rare2-8612"/24"7 + 730%R, S, R21-6/1-6See belowSee below30%GeniusLawful goodLNil (Attack/Defense: Lompreys are leech-like eels which inhabit both fresh and salt water: They do not inhabit shallow bodies of water. They feed by biting their victims, fastening themselves to the hapless creatures with sphincter-like mouths ringed with cruel teeth. Once attached the lamprey will begin to drain blood on the next and each successive melee round. The rate of blood drain is equivalent to 2 hit points of damage per hit die the lamprey has.)
Spider - Large90Common86"*15"7 + 160%J-N7
Larva59Common10-4076"1100%Nil12-5NilNilStandardLowEvilMNil
Leech, Giant60Uncommon4- 1693"1-40%Nil11-4Drain bloodNilStandardNon-NeutralS to MNil
Devil - Lemure23Common5-3073"3100%Nil11-3 SPECIAL ATTACKS. NilSee belowStandardSemi- A.LIGNMENT: Lawful evilM
Leopard60Uncommon1-2612"3 + 25%Nil31 -3/ 1 -3/ 1-6Rear claws for 1-4/1-4Surprised only ona 1StandardSemi-NeutralMNil
Leucrotta60Rare1-4418". 6 + 140%D1See belowKick in retreat MAGIC RESISTANCE. StandardAverageLNil
Lich61Very rare106"1 1+90%A1J-4/1-4/J-J0 J-3/1-3/1-6 1-4/1-4/1-12See below+ J or better weapon to hitStandardSupra-geniusNeutral (evil)MSee below (Attack/Defense: Nil)
Lion61Uncommon2- 125/612"5 + 225%Nil3J-4/1-4/J-J0Rear claws
Lizard Man62Rare10-405 (4)6"//12"2 + 130%D3I -2/ 1-2/1-8See belowNilStandardLow (average)NeutralM (about 7' tall)Nil
Locathah62Rare20-200612"210%A1By weaponNilNilStandardVeryNeutralMNil
Lurker Above62Uncommon1 (1-4)61"/9"1050%C, Y11-6See belowNilStandardNon-NeutralL (20' "wing" spread)Nil
Lynx, Giant59Rare1-4612"2 + 25%Nil31-2/1-2/1-4Rear claws for 1-3/ 1-3See belowStandardVeryNeutralMNil
Mammoth65Common1- 12512"130%Nil53- 18/3- 78/ 2- 16/2- 12/2- 12NilNilStandardSemi- ALIGNMENT NeutralL (10'to 14'tall)Nil
Demon - Manes (Sub-Demon)17Rare4- 1673"10%Nil31-2/ J-2/1-4Nil+ 1 or better weopons to hitStandardSemi-Chaotic evilS (3' tall)Nil
Ray - Manta81Uncommon1618"8-110%J-N x101 and 13- 12/2-20See belowNilStandardNon-NeutralLNil (Attack/Defense: Nil)
Manticore65Uncommon1-4412"/18"6 + 320%E31-3/1-3/1-8Tail spikesNilStandardLowLawful evilLNil
Mastodon65Common1- 12615"120%Nil52- 16/2- 16/ 2-12/2-12/2-12NilNilStandardSemi-NeutralL [ 10' tall)Nil
(Megalodon) Giant Shark87Rare1-3518"10- 150%Nil14- 16 or 5-20See belowNilStandardNon-NeutralL
Dinosaur - Megalosaurus26Uncommon1-2512"120%Nil13- 18NilNilStandardNon-Neutrall(25' long)Nil
Men - Bandit66Common20-200See belowSee below1-6 hp20%Individuals M, A in lair1By weapon typeLeader typesStandardStandardMean: average to veryNeutralMLeader types
Men - Brigand66Common20-200See belowSee below1-6 hp20%Individuals M, A in lair1By weapon typeLeader typesStandardStandardMean: average to veryChaotic evilMLeader types
Men - Merchant69Common50-300See belowSee below1-6 hp0%See belowSee belowBy weapon typeSee belowSee belowStandardMean: very to highNeutralMSee below
Merman70Uncommon20-20071"//18"1 + 125%C, R1By weapon 0See belowNilStandardAverage to veryMNil
Mimic70Rare173"7- 100%Nil13- 12GlueCamouflageStandardSemi- to averageNeutral1
Mind Flayer70Rare1-4512"8 + 450%6, S, T, X42 eachMind blastNil90%GeniusMWFGH
Minotaur61Rare1-8612"6 + 320%J-N, Q22-12/2-12/NilSurprised only on a 1StandardlowChaotic evilLNil
Dinosaur - Monoclonius26Common2-123/46"80%Nil12- 16NilNilStandardNon-NeutralL (18' long)
Morkoth71Very rare1318"7100%G11- 10HypnosisSpell reflectionSee belowExceptionalChaotic evilMNil h
Dinosaur - Mosasaurus26Uncommon1-373"//15"120%Nil14-32NilNilStandardNon-NeutralL (50' long)Nil
Mule72Common1712"30%Nil1 OF 21-2/ 1-6NilNilStandardSemi-NeutralL
Mummy65Rare2-8366 + 380%D1I- 12 NAGA - NEO-OTYUGH - NIGHT HAG - NIGHTMARE - NIXIE - NYMPH NAGA Guardian Spirit Water Very rareFearSee belowB, r, xlowNeutralPSIONIC ABILITY:Naga are snake-like creatures with good brains and magical abilities.
Neo-Otyugh73Rare106"9-120%See below32-12 / 2-12 / 1-DiseaseNever surprisedStandardAverage-veryNeutral1Nil
Night Hag73Very rare199"80%NilJ2- 12See belowSee below65%ExceptionalNeutral (evil)MNil
Nightmare74Very rare1-415"/36"6 + 60%Nil32-8/4- 10/4- 1NilSee belowStandardHighNeutral (evil)1Nil
Nixie74Rare20-8076"//12"1-4 hp95%C, Q1By weapon typeCharmNil MAGIC RESISTANCE 25%VeryNeutralS (4' tall)Nil
Crocodile - Normal15Common3-2456"// 12"30%Nil22-8/1- 12NilNilStandardAnimalNeutralL (8'- 15' long)Nil (Attack/Defense: Nil)
Nymph74Very rare1-4912"3100%0NilSee belowSee below50%ExceptionalNeutral (goad)MNil
Ochre Jelly75Uncommon1-383"60%Nil13- 12NilSee belowStandardNon- ALIGNMENT NeutralMNil
Octopus, Giant75Rare1-373"//12"870%R71-4 (X 6)/2- 12ConstrictionSee belowStandardAnimalNeutral [evil)1Nil
Ogre75Common2-2059"4 + 120%Individuals M x10, Q, B, S in lair11-10 or by weaponNilNilStandardLowChaotic evilL (9'+ tall)Nil
Ogre Mage76Very rare1-649"/15"5 + 235%G (magic), R, S1I- 12See belowNilStandardAverage to exceptionalLawful evilL( 10 1/2' tall)
Orc76Common30-30069"135%Individuals 1, C, O, Q x10, S in lair11-8 or by weapon typeNilNil MAGIC RESISTANCE StandardAverage (low)Lawful evilM (6'+ tall)
Otter, Giant77Rare2-559"//18"510%Nil13- 18NilNilStandardSemi-NeutralLNil
Otyugh77Uncommon1 (2)36"6-80%See below31-8/1-8/24 El I\DiseaseNever surprised MAGIC RESISTANCE. Standardlow-averageNeutralM-LNil
Owl, Giant77Rare2-563"/18"45%Q x5, X32-8/2-8/2-5Surprise on a 1-5NilStandardVeryNeutralMNil
Owlbear77Rare2-5512"5 + 230%C31-6/1-6/2- 12HugNilStandardLowNeutralL (8'tall)Nil
Dinosaur - Paleoscincus26Uncommon1-4-33"90%Nil12- 12NilSee belowStandardNon-NeutralL (20' long)Nil
Pegasus78Very rare1- 106 924"/48"415%Nil31-8/1-8/ 1-3NilNilStandardAverageChaotic goodLNil
Dinosaur - Pentaceratops26Common2- 122/69"120%Nil31-6 / 1-10/1-10NilSee belowStandardNon-NeutralL (20'+ long)Nil
Peryton78Rare2-8712"/21"410%B14-16+2 to hit+ I or bener weapon to hitStandardAverageMNil
Spider - Phase90Rare76"'15"5 + 575%E1-6
Piercer78Uncommon3- I831"1-40%Nil11-6 / 2-12 / 3-18 or 4-24 surprise95% likely toNilStandardNon- ALIGNMENT NeutralS to MNil
Pike, Giant78Rare1-8536"40%Nil14- 16Surprise on a 1-4NilStandardNon-NeutralL (9'- 14' long)Nil
Men - Pilgrim69Uncommon10-100See belowSee below1-13 hp0%See belowSee belowSee belowSee belowStandardMean: average to verySee belowMSee below
Devil - Pit Fiend (Greater Devil)23Rare1 or 1-3-36"/15"1365%J, R25-8/7- 12See below+ 2 or better weapon to hit65%Exceptionallawful evilL (12'tall)213 (Attack/Defense: A, C, E/G, The lowest plane of Hell is the home of the dreaded pit fiend, a devil of great power. They possess a terrible strength and the most evil nature. All pit fiends have personal names. They are the personal servants of)
Dinosaur - Plateosaurus27Common5-20512"80%NilNilNilNilNilStandardNon-NeutralL [20'+ long)Nil
Dragon - Platinum (Bahamut)33Very rare1-39"/30"21 (168 hp)75%100% H, I, R, S, T, V32- 12/2- 12/6-48Breath weapons + magic useNilStandardSupra geniusLawful goodL (72' long)Nil
Dinosaur - Plesiosaurus27Common1-3715"200%Nil15-20See belowNilStandardNon-NeutralL (50'+ long)Nil
Toad - Poisonous95Uncommon1-8+6" 6" hop20%Nil12-5See belowNilStandardAnimalNeutralMNil (Attack/Defense: Nil)
Porcupine, Giant79Uncommon1-256"60%Nil12-8Shoot quillsQuillsStandardAnimalNeutral1Nil
Portuguese Man-O-War, Giant79Uncommon1-1091"1-40%Nil11- 10ParalyzationTransparentStandardNon-NeutralS to INil
Pseudo-Dragon79Very rare126"/24"25%Q x1011-3Poison stingChameleon power35%AverageNeutral (good)S (1.5' long)Nil
Ray - Pungi81Rare1-3712"40%Nil1 to 121-4 eachSee belowNilStandardNon-NeutralLNil (Attack/Defense: Nil)
Purple Worm80Rare1-269"1530%8, Q x5, X1 and 72-24/24See belowNilStandardNan-Neutral
Quasit80Very rare1215"30%Q x331-2/ 1-2/ 1-4See attacksSee below25%LowChaotic evilSNil
Rakshasa81Very rare to rare1-4-415"725%F31 -3/ 1 -3/2-5See belowSee belowSee belowVeryLawful evilMNil
Ram, Giant81Rare2-8615"40%Nil12- 12ChargeNilStandardAnimalL (6' at shoulder)Nil
Rat, Giant (Sumatran)81Common5-50712"//6"1-4 hp10% crffk@sI!sC11-3DiseaseNilStandardSemi-Neutral (evil)SNil (Attack/Defense: Manta Ray: These huge creatures "fly" through the warm ocean waters searching for prey. Small specimens have a tip-to-tip spread of 32'. while the largest grow to some 44' across. They often rest on the floor of the sea, their coloration blending with the bottom, waiting for a victim to pass. The manta ray then attacks. It has a huge maw- the mouth size equal to onequarter of its width which can totally engulf most non-giant creatures in a single gulp. If the manta scores 10% (2 numbers) over its required "to hit" score, it has swallowed such prey as will fit in its mouth. Any creature swallowed will be dead in 6 melee rounds. The creature may attack the manta ray from inside, its armor class remains the same, and hits are at a cumulative -1 per melee round with regard to damage, i.e. -6 in the last melee round the swallowed creature can attack before being dead. In addition to its bite, the manta ray has a powerful tail spine. This weapon inflicts 2-20 points of damage upon any creature it strikes, and if the victim fails to make a saving throw against paralyzation it is stunned for 2-8 melee rounds from the force of the blow. The manta ray will strike with its tail spine only in situations where it is seriously threatened and the opponent to be struck must be at the rear quarter of the ray. The manta ray's stomach is the repository of indigestible items- such as the treasure types indicated.)
Dragon - Red (Draco Conflagratio Horriblis)33Rare1-4-19"/24"9-1 160%H, S, R31-8/1-8/3-30Breath weapon + possible magic useNilStandardExceptionalChaotic evilL (48' long)Nil
Remorhaz82Very rare1Overall 0, head 2, underside 412"7- 1420%F16-36See belowSee below75%AnimalNeutralL (2 I' to 42' long)Nil
Rhinoceros82Common1-6612"8-90%Nil12-8/2-12ChargeNilStandardAnimalNeutralLNil (Attack/Defense: Nil)
Roper83Rare1-303"10- 1290%See below15-206 poisonous strandsSee below80%ExceptionalChaotic evil1Nil
Rot Grub83Rare5-2091"1 hp0%Nil0NilSee belowNilStandardNan-NeutralSNil
Rust Monster83Uncommon1-2218"510%Q x102NilSee belowNilStandardAnimalNeutralMNil
Sahuagin84Uncommon20-80512"//24"2 + 225%Individuals N, I, O, F, Q x10, X, Y in lair1By weapon typeSee belowSee belowStandardlawful evilM (some 1)Nil
Salamander85Rare2-55/39"7 + 775%F2By weapon type/2- 12Heat+ J or better weapon to hitStandardHighChaotic evilMNil
Satyr85Uncommon2-8518"540%I, S, X12-8See belowSee below50%VeryNeutralMNil
Scorpion, Giant85Uncommon1-4315"5 + 550%D3I- JO/1- 10/J-4Poison stingNilStandardNon-NeutralMNil
Sea Hag86Uncommon1-4715"310%C, Y1Death lookSee below50%AverageChaotic evilMNil
Sea Horse, Giant86Common1-20721"2-40%Nil1I -4/2-5/2-8NilNilStandardSemi-NeutralLNil
Sea Lion86Uncommon3- 125/318"620%B31-6/1-6/2- 12NilNilStandardSemi-NeutralLNil
Shadow86Rare2-20712"3 + 340%F12-5Strength drain+ I or better weapon to hitSee belowLowChaotic evilMNil
Shambling Mound87Rare1-306"8- 1 130%B, T, X22- 16/2- 16SuffocationSee belowSee belowLowNeutralLNil (Attack/Defense: tearing off a mouthful if it is not bite-sized, and swim away to swallow it,)
Shark87Common3-12624"3-80%Nil12-5 or 2-8NilNilStandardNon-NeutralM to L
Shedu87Rare2-8412"/24"9 + 925%G21-6/1-6See belowSee below25%ExceptionalLawful goodLAll/all
Shrieker87Common2-871"30%Nil0NilNilNoiseStandardNon-NeutralS to LNil
Dragon - Silver (Draco Nobilis Argentum)34Very rare1-4-19"/24"9- 1 155%H, T31-6/1-6/5-30Breath weapons + possible spell usNilStandardExceptionallawful goodL (48' long)Nil
Skeleton87Rare712"10%Nil1NilSee belowSee belowNon-NeutralMNil
Skunk, Giant88Uncommon179'50%Nil1Squirt muskSquirt muskStandardAnimalNeutralMNil
Slithering Tracker88Rare1512"510%C0NilParalyzationTransparencyStandardAverageNeutralS (2H'long)
Slug, Giant88Uncommon186"120%Nil11-12Spit acidSee belowStandardNon-Neutral1Nil
Spectre89Rare1-6215"/30"7 + 320%Q x3, X, Y11-8Energy drain+ I or better weapon to hitSee belowHighLawful evilMNil
Sprite92Rare10- 10069"/18"120%C1By weapon typeSee belowSee belowStandardVeryNeutral (good)S (2'tall)
Squid, Giant92Rare17/33"//18"1240%A91-6 ( X 8)/5-20ConstrictionSee belowStandardNon-NeutralLNil (Attack/Defense: Stags are herbivores found in temperate forests and meadowlands. They are the aggressive males of a herd which numbers 4-8 times the number of stags encountered. These creatures will defend the herd against all but the most fearsome opponents. A stag can attack with its branching antlers or by lashing out with its sharp forehooves.)
Stag92Common1-4724"30%Nil1 or22-8 or 1-3/1-3NilNilStandardAnimalNeutral1Nil (Attack/Defense: Nil)
Stag, Giant92Rare1-2721"50%Nil1 or24- 16 or 1-4/1-4NilNilStandardAnimalNeutral1Nil (Attack/Defense: Nil)
Dinosaur - Stegosaurus27Common2-82/56"180%Nil15-20NilNilStandardNon-NeutralL (25' long, 8'+ high)Nil
Ray - Sting81Common1-379"10%Nil11-3See belowNilStandardNon-NeutralSNil (Attack/Defense: Nil)
Stirge92Uncommon3-3083"/18"13- 160%D11-3Drain bloodNilStandardAnimalNeutralSNil
Giant - Stone45Uncommon1-8012"9 + 1-330%D13- 18 SPECIAL A'TTACKS: Hurling rocks for 3-30 hit pointsSee belowStandardAverageNeutralL (12' tall)Nil
Golem - Stone48Very rare156"60 hp0%Nil13-24See belowSee belowSee belowNon-Neutral1 [9X'tail)Nil
Giant - Storm45Rare1-4115"15 + 2-755%E, Q x10, S17-42See below SPECIAL DEFENCES: See belowStandardExceptionalChaotic goodL (2 I'tall)Nil
Strangle Weed93Common3-126Nil2-4100%J-N, Q, C (magic only)1See belowSee belowNilStandardAnimalNeutralSNil (Attack/Defense: See below)
Dinosaur - Styracosaurus27Common2-82/46"100%Nil12- 16NilSee belowStandardNon-NeutralL [ 18'long)Nil
Lizard - Subterranean61Uncommon1-6512"620%C O, P, Q x5J2-12lizardNilStandardNon-Neutral1
Demon - Succubus18Rare1012"/18"65%I, Q21 -3/ 1-3energy drain+ 1 or better70%ExceptionalChaotic evilM (6'tallJ200 (Attack/Defense: D/G, I)
Sylph93Very rare1912"/36"310%Q x10, X0NilSee belowSee below50%ExceptionalNeutral (good)MNil
Dinosaur - Teratosaurus27Uncommon1-3518"100%Nil3NilStandardNon-NeutralL(20' long 9'tall)Nil
Thought Eater94Rare1-396"30%Nil0NilSee belowSee belowSee belowNon-NeutralSNil
Tick, Giant94Rare3- 1233"2-40%Nil11-4Blood drainNilStandardNon-NeutralSNil (Attack/Defense: Tigers range from subarctic to tropical areas, for they are highly adaptable and superb hunters. They often hunt in pairs or family groups. They climb well, can leap 10' upwards and 30' to 50' ahead in attack. If encountered in their lair there is a 25% chance that there will be 1-3 cubs there, these young having no effective attacks, and are from 30% to 60% mature. When they score 2 forepaw hits in one melee round, tigers also get 2 additional rear claw attacks each at 2-8 hit paints damage that round.)
Tiger94Uncommon1-4612"5 + 55%Nil32-5/2-5/1-10Rear claws farSurprised onlyStandardSemi-Neutral1Nil (Attack/Defense: Nil)
Titan94Very rare1-2 (10%)2 to -321"or 15"17-2210%E, Q x10, R17-42/8-48See belowSee below60%Genius to supra-geniusL (IS'+ tall)6, C, D, e/Special
Titanothere95Uncommon1-12612"120%Nil12- 16Charge 8 trompleNilStandardAnimalNeutralL (8')Nil (Attack/Defense: Giant toads are found in most regions. Although their smaller cousins are beneficial insect eaters, the large toads are prone to devour any creature which appears edible. All toads are capable of hopping their movement distance. This hop clears objects up to one-third the linear distance in height, and it requires but a single melee round to accomplish, and they can attack in mid-air or at the end of their leap.)
Trapper95Rare133"1285%G4+See belowSee belowStandardStandardHighlyNeutralLNil
Treant96Rare1-20012"7- 1210%Q x5, S22- 16/3- 18/4- .24 (See below)See belowNever surprisedStandardVeryChaotic good1Nil
Dinosaur - Triceratops28Common2-82/69"160%Nil31-8/1- 12/1- 12NilNilStandardNon-NeutralL (24'+ long)Nil
Triton96Rare10-60515"325%C, R, S, T, X1See belowSee below90%High and up tYFNeutral (good)M
Troglodyte97Common10-100512"215%A3 or 11-3/1-3 / 2-5 or by weapon typeRevulsion odorSee belowStandardlowChaotic evilMNil
Troll97Uncommon1- 12412"6 + 640%D35-8/5-8/2- 12See belowRegenerationStandardlowChaotic evilL (9'+ tall)Nil (Attack/Defense: Turtle, Sea, Giant: These basically non-aggressive marine creatures will fight fiercely if annoyed or threatened. If they surface beneath a small craft there is a possibility of upsetting the vessel, i.e. 90% for a long boat, 10% for a typical long ship. The head and flippers of the creature are armor class 5, but they can be withdrawn to make these areas armor class)
Demon - Type III (Glabrezu)18Uncommon1-3 or 1-6-49"1015%D52-12/2-12/1-3/ 1-3 / 2-5See belowSee below60%AverageChaotic evilL (9 1/2' tall)E/F
Demon - Type I (Vrock)18Common1-3 or 1-6012"/18"85%B51-4 / 1-4/1-8/ 1-8/ 1-6See belowSee below50%LowChaotic evilL (8 1/2' tall)Nil
Demon - Type II (Hezrou)18Common1-3 or 1-6-26"//12"910%C3I -3/ I -3/4- I6See belowSee below55%LowChaotic evilL (7'+ tall)100 (Attack/Defense: NF, G)
Demon - Type IV (Nalfeshnee, etc.)19Uncommon1-3 or 1-6-19"/12"1 115%E31-4/ 1-4 / 2-8bonus of +2 to hit; also see below+ I or better weapons to hit65%VeryChaotic evilL (10 1/2'+ tall)A, C, E/F, G, H
Demon - Type VI (Balor, etc.)19Rare1-3 or 1-6-26"/15"8 + 820%F12- 13Whip 8 flame for 2- 12/3-18/4-24+ I or better weapon to hit75%HighChaotic evilL (12' tall)A, 6, C, E/F, G, H
Demon - Type V (Marilith, etc.)19Rare1-3 or 1-6-7/-512"7 + 710%G72-8/8 6 varyingSee below+ I or better weapon to hit80%HighChaotic evilL (7' tall)A, E/F, G, H
Dinosaur - Tyrannosaurus Rex28Uncommon1-2513"180%Nil31-6/1-6/5-40NilNilStandardNan-NeutralL (50' long, 2O'high)Nil
Umber Hulk98Rare1-426" ( 1"-6")8 + 830%G33- 12/3- 12/2.ConfusionNilStandardAverageChaotic evilL (8'tall, 5'wide)Nil
Unicorn98Rare2-5224"4 + 45%X3ChargeSee belowSee belowAverageChaotic goodLNil1
Vampire99Rare1-4112"/18"8 + 325%F15- 10Energy drain+ I or better weapon to hitSee belowExceptionalChaotic evilMNil
Dog - War29Uncommon-612"2 + 20%Nil12-8NilNil
Wasp, Giant99Rare1-2046"/21"425%Q x2022-8/1-4PoisonNilStandardNon-NeutralMNil
Elemental - Water38Very rare126"//18"8, 12, or 160%Nil15-30See belowt 2 or better weapon to hitStandardLowNeutralLNil
Water Weird100Very rare1-3412"3 + 350%I, O, P, Y0NilDrowningSee belowStandardVeryChaotic evilL (10'+ long)Nil
Weasel, Giant100Rare1-8615"3 + 315%Nil12- 12Drain bloodNilStandardAnimalNeutralM
Eel - Weed36Very rare10-60815"1 - 1100%O, P, R11PoisonNilStandardNon-NeutralS (6' long)
Lycanthrope - Werebear63Rare1-429"7 + 310%
Lycanthrope - Wereboar63Rare2-8412"5 + 220%
Lycanthrope - Wererat63Uncommon4-24612"3 + 130%
Lycanthrope - Werewolf63Common3- 18515"4 + 325%
Whale100Common1-8418" to 24"12 to 360%See below1 or 15-20 to 15-60 or 1-8 to 5-40TailNilStandardLowNeutralLNil
Dragon - White (Draco Rigidus Frigidus)34Uncommon1-4312"/30"5-720%E, O, S31-4/1.Breath ,NilStandardAverage (low)Choatic evilNil 1 /- CHANCE OF:
Wight100Uncommon2- 16512"4 + 370%B11-4Energy drainSilver or magic weapons to hitSee belowLawful evilMNil
Dog - Wild29Common4- I6715"1 + 10%Nil11-4NilNil
Wind Walker101Rare1-3715"/30"6 + 320%C, RSee below3- 18See belowSee belowSee belowVeryNeutral1Nil (Attack/Defense: Wolverines inhabit only colder regions (which is fortunate for mankind, for these animals are horrible). They are vicious, hateful, destructive carnivores who kill for the sheer love of ending another creature's life.)
Wolverine101Uncommon1512"315%Nil3MuskNilStandardSemi-Neutral (evil)SNil (Attack/Defense: Nil)
Wolverine, Giant101Rare1415"4 + 415%Nil3MuskNilStandardSemi-Neutral (evil)MNil (Attack/Defense: Nil)
Wraith102Uncommon2-12412"/24"5 + 325%E11-6Energy drainSilver or magic weapons to hitSee belowVerylawful evilMNil
Wyvern102Uncommon1-636"/24"7 + 730%E22- 16/14PoisonNilStandardlowNeutral (evil)L(35' long)Nil
Xorn102Very rare1-4-29"7 + 740%O, P, Q x5, X, Y41-3 ( X 3), 6-24Surprise on a 1-5See belowStandardAverageM (5' tall)Nil
Demon - Yeenoghu (Demon Lord of Gnolls)19Very rare1-518"100 hp35%C, G, I1 (special)3-18 (+ special)See below+ I or better weapon to hit80%ExceptionalChaotic evilL ( 12'tall)AlI/all
Yeti103Very rare1-6615"4 + 410%D2See belowImpervious to coldStandardAverageNeutralL (8'tall)Nil
Zombie103Rare3-2486"20%Nil11-8NilNilSee belowNon-NeutralMNil